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    browser.coffee cake.coffee coffee-script.coffee command.coffee grammar.coffee helpers.coffee index.coffee lexer.coffee nodes.coffee optparse.coffee register.coffee repl.coffee rewriter.coffee scope.litcoffee sourcemap.litcoffee
  • nodes.coffee

  • ¶

    nodes.coffee contains all of the node classes for the syntax tree. Most nodes are created as the result of actions in the grammar, but some are created by other nodes as a method of code generation. To convert the syntax tree into a string of JavaScript code, call compile() on the root.

    Error.stackTraceLimit = Infinity
    
    {Scope} = require './scope'
    {RESERVED, STRICT_PROSCRIBED} = require './lexer'
  • ¶

    Import the helpers we plan to use.

    {compact, flatten, extend, merge, del, starts, ends, last, some,
    addLocationDataFn, locationDataToString, throwSyntaxError} = require './helpers'
  • ¶

    Functions required by parser

    exports.extend = extend
    exports.addLocationDataFn = addLocationDataFn
  • ¶

    Constant functions for nodes that don’t need customization.

    YES     = -> yes
    NO      = -> no
    THIS    = -> this
    NEGATE  = -> @negated = not @negated; this
  • ¶

    CodeFragment

  • ¶

    The various nodes defined below all compile to a collection of CodeFragment objects. A CodeFragments is a block of generated code, and the location in the source file where the code came from. CodeFragments can be assembled together into working code just by catting together all the CodeFragments’ code snippets, in order.

    exports.CodeFragment = class CodeFragment
      constructor: (parent, code) ->
        @code = "#{code}"
        @locationData = parent?.locationData
        @type = parent?.constructor?.name or 'unknown'
    
      toString:   ->
        "#{@code}#{if @locationData then ": " + locationDataToString(@locationData) else ''}"
  • ¶

    Convert an array of CodeFragments into a string.

    fragmentsToText = (fragments) ->
      (fragment.code for fragment in fragments).join('')
  • ¶

    Base

  • ¶

    The Base is the abstract base class for all nodes in the syntax tree. Each subclass implements the compileNode method, which performs the code generation for that node. To compile a node to JavaScript, call compile on it, which wraps compileNode in some generic extra smarts, to know when the generated code needs to be wrapped up in a closure. An options hash is passed and cloned throughout, containing information about the environment from higher in the tree (such as if a returned value is being requested by the surrounding function), information about the current scope, and indentation level.

    exports.Base = class Base
    
      compile: (o, lvl) ->
        fragmentsToText @compileToFragments o, lvl
  • ¶

    Common logic for determining whether to wrap this node in a closure before compiling it, or to compile directly. We need to wrap if this node is a statement, and it’s not a pureStatement, and we’re not at the top level of a block (which would be unnecessary), and we haven’t already been asked to return the result (because statements know how to return results).

      compileToFragments: (o, lvl) ->
        o        = extend {}, o
        o.level  = lvl if lvl
        node     = @unfoldSoak(o) or this
        node.tab = o.indent
        if o.level is LEVEL_TOP or not node.isStatement(o)
          node.compileNode o
        else
          node.compileClosure o
  • ¶

    Statements converted into expressions via closure-wrapping share a scope object with their parent closure, to preserve the expected lexical scope.

      compileClosure: (o) ->
        if jumpNode = @jumps()
          jumpNode.error 'cannot use a pure statement in an expression'
        o.sharedScope = yes
        func = new Code [], Block.wrap [this]
        args = []
        if (argumentsNode = @contains isLiteralArguments) or @contains isLiteralThis
          args = [new Literal 'this']
          if argumentsNode
            meth = 'apply'
            args.push new Literal 'arguments'
          else
            meth = 'call'
          func = new Value func, [new Access new Literal meth]
        (new Call func, args).compileNode o
  • ¶

    If the code generation wishes to use the result of a complex expression in multiple places, ensure that the expression is only ever evaluated once, by assigning it to a temporary variable. Pass a level to precompile.

    If level is passed, then returns [val, ref], where val is the compiled value, and ref is the compiled reference. If level is not passed, this returns [val, ref] where the two values are raw nodes which have not been compiled.

      cache: (o, level, reused) ->
        unless @isComplex()
          ref = if level then @compileToFragments o, level else this
          [ref, ref]
        else
          ref = new Literal reused or o.scope.freeVariable 'ref'
          sub = new Assign ref, this
          if level then [sub.compileToFragments(o, level), [@makeCode(ref.value)]] else [sub, ref]
    
      cacheToCodeFragments: (cacheValues) ->
        [fragmentsToText(cacheValues[0]), fragmentsToText(cacheValues[1])]
  • ¶

    Construct a node that returns the current node’s result. Note that this is overridden for smarter behavior for many statement nodes (e.g. If, For)…

      makeReturn: (res) ->
        me = @unwrapAll()
        if res
          new Call new Literal("#{res}.push"), [me]
        else
          new Return me
  • ¶

    Does this node, or any of its children, contain a node of a certain kind? Recursively traverses down the children nodes and returns the first one that verifies pred. Otherwise return undefined. contains does not cross scope boundaries.

      contains: (pred) ->
        node = undefined
        @traverseChildren no, (n) ->
          if pred n
            node = n
            return no
        node
  • ¶

    Pull out the last non-comment node of a node list.

      lastNonComment: (list) ->
        i = list.length
        return list[i] while i-- when list[i] not instanceof Comment
        null
  • ¶

    toString representation of the node, for inspecting the parse tree. This is what coffee --nodes prints out.

      toString: (idt = '', name = @constructor.name) ->
        tree = '\n' + idt + name
        tree += '?' if @soak
        @eachChild (node) -> tree += node.toString idt + TAB
        tree
  • ¶

    Passes each child to a function, breaking when the function returns false.

      eachChild: (func) ->
        return this unless @children
        for attr in @children when @[attr]
          for child in flatten [@[attr]]
            return this if func(child) is false
        this
    
      traverseChildren: (crossScope, func) ->
        @eachChild (child) ->
          recur = func(child)
          child.traverseChildren(crossScope, func) unless recur is no
    
      invert: ->
        new Op '!', this
    
      unwrapAll: ->
        node = this
        continue until node is node = node.unwrap()
        node
  • ¶

    Default implementations of the common node properties and methods. Nodes will override these with custom logic, if needed.

      children: []
    
      isStatement     : NO
      jumps           : NO
      isComplex       : YES
      isChainable     : NO
      isAssignable    : NO
    
      unwrap     : THIS
      unfoldSoak : NO
  • ¶

    Is this node used to assign a certain variable?

      assigns: NO
  • ¶

    For this node and all descendents, set the location data to locationData if the location data is not already set.

      updateLocationDataIfMissing: (locationData) ->
        return this if @locationData
        @locationData = locationData
    
        @eachChild (child) ->
          child.updateLocationDataIfMissing locationData
  • ¶

    Throw a SyntaxError associated with this node’s location.

      error: (message) ->
        throwSyntaxError message, @locationData
    
      makeCode: (code) ->
        new CodeFragment this, code
    
      wrapInBraces: (fragments) ->
        [].concat @makeCode('('), fragments, @makeCode(')')
  • ¶

    fragmentsList is an array of arrays of fragments. Each array in fragmentsList will be concatonated together, with joinStr added in between each, to produce a final flat array of fragments.

      joinFragmentArrays: (fragmentsList, joinStr) ->
        answer = []
        for fragments,i in fragmentsList
          if i then answer.push @makeCode joinStr
          answer = answer.concat fragments
        answer
  • ¶

    Block

  • ¶

    The block is the list of expressions that forms the body of an indented block of code — the implementation of a function, a clause in an if, switch, or try, and so on…

    exports.Block = class Block extends Base
      constructor: (nodes) ->
        @expressions = compact flatten nodes or []
    
      children: ['expressions']
  • ¶

    Tack an expression on to the end of this expression list.

      push: (node) ->
        @expressions.push node
        this
  • ¶

    Remove and return the last expression of this expression list.

      pop: ->
        @expressions.pop()
  • ¶

    Add an expression at the beginning of this expression list.

      unshift: (node) ->
        @expressions.unshift node
        this
  • ¶

    If this Block consists of just a single node, unwrap it by pulling it back out.

      unwrap: ->
        if @expressions.length is 1 then @expressions[0] else this
  • ¶

    Is this an empty block of code?

      isEmpty: ->
        not @expressions.length
    
      isStatement: (o) ->
        for exp in @expressions when exp.isStatement o
          return yes
        no
    
      jumps: (o) ->
        for exp in @expressions
          return jumpNode if jumpNode = exp.jumps o
  • ¶

    A Block node does not return its entire body, rather it ensures that the final expression is returned.

      makeReturn: (res) ->
        len = @expressions.length
        while len--
          expr = @expressions[len]
          if expr not instanceof Comment
            @expressions[len] = expr.makeReturn res
            @expressions.splice(len, 1) if expr instanceof Return and not expr.expression
            break
        this
  • ¶

    A Block is the only node that can serve as the root.

      compileToFragments: (o = {}, level) ->
        if o.scope then super o, level else @compileRoot o
  • ¶

    Compile all expressions within the Block body. If we need to return the result, and it’s an expression, simply return it. If it’s a statement, ask the statement to do so.

      compileNode: (o) ->
        @tab  = o.indent
        top   = o.level is LEVEL_TOP
        compiledNodes = []
    
        for node, index in @expressions
    
          node = node.unwrapAll()
          node = (node.unfoldSoak(o) or node)
          if node instanceof Block
  • ¶

    This is a nested block. We don’t do anything special here like enclose it in a new scope; we just compile the statements in this block along with our own

            compiledNodes.push node.compileNode o
          else if top
            node.front = true
            fragments = node.compileToFragments o
            unless node.isStatement o
              fragments.unshift @makeCode "#{@tab}"
              fragments.push @makeCode ";"
            compiledNodes.push fragments
          else
            compiledNodes.push node.compileToFragments o, LEVEL_LIST
        if top
          if @spaced
            return [].concat @joinFragmentArrays(compiledNodes, '\n\n'), @makeCode("\n")
          else
            return @joinFragmentArrays(compiledNodes, '\n')
        if compiledNodes.length
          answer = @joinFragmentArrays(compiledNodes, ', ')
        else
          answer = [@makeCode "void 0"]
        if compiledNodes.length > 1 and o.level >= LEVEL_LIST then @wrapInBraces answer else answer
  • ¶

    If we happen to be the top-level Block, wrap everything in a safety closure, unless requested not to. It would be better not to generate them in the first place, but for now, clean up obvious double-parentheses.

      compileRoot: (o) ->
        o.indent  = if o.bare then '' else TAB
        o.level   = LEVEL_TOP
        @spaced   = yes
        o.scope   = new Scope null, this, null
  • ¶

    Mark given local variables in the root scope as parameters so they don’t end up being declared on this block.

        o.scope.parameter name for name in o.locals or []
        prelude   = []
        unless o.bare
          preludeExps = for exp, i in @expressions
            break unless exp.unwrap() instanceof Comment
            exp
          rest = @expressions[preludeExps.length...]
          @expressions = preludeExps
          if preludeExps.length
            prelude = @compileNode merge(o, indent: '')
            prelude.push @makeCode "\n"
          @expressions = rest
        fragments = @compileWithDeclarations o
        return fragments if o.bare
        [].concat prelude, @makeCode("(function() {\n"), fragments, @makeCode("\n}).call(this);\n")
  • ¶

    Compile the expressions body for the contents of a function, with declarations of all inner variables pushed up to the top.

      compileWithDeclarations: (o) ->
        fragments = []
        post = []
        for exp, i in @expressions
          exp = exp.unwrap()
          break unless exp instanceof Comment or exp instanceof Literal
        o = merge(o, level: LEVEL_TOP)
        if i
          rest = @expressions.splice i, 9e9
          [spaced,    @spaced] = [@spaced, no]
          [fragments, @spaced] = [@compileNode(o), spaced]
          @expressions = rest
        post = @compileNode o
        {scope} = o
        if scope.expressions is this
          declars = o.scope.hasDeclarations()
          assigns = scope.hasAssignments
          if declars or assigns
            fragments.push @makeCode '\n' if i
            fragments.push @makeCode "#{@tab}var "
            if declars
              fragments.push @makeCode scope.declaredVariables().join(', ')
            if assigns
              fragments.push @makeCode ",\n#{@tab + TAB}" if declars
              fragments.push @makeCode scope.assignedVariables().join(",\n#{@tab + TAB}")
            fragments.push @makeCode ";\n#{if @spaced then '\n' else ''}"
          else if fragments.length and post.length
            fragments.push @makeCode "\n"
        fragments.concat post
  • ¶

    Wrap up the given nodes as a Block, unless it already happens to be one.

      @wrap: (nodes) ->
        return nodes[0] if nodes.length is 1 and nodes[0] instanceof Block
        new Block nodes
  • ¶

    Literal

  • ¶

    Literals are static values that can be passed through directly into JavaScript without translation, such as: strings, numbers, true, false, null…

    exports.Literal = class Literal extends Base
      constructor: (@value) ->
    
      makeReturn: ->
        if @isStatement() then this else super
    
      isAssignable: ->
        IDENTIFIER.test @value
    
      isStatement: ->
        @value in ['break', 'continue', 'debugger']
    
      isComplex: NO
    
      assigns: (name) ->
        name is @value
    
      jumps: (o) ->
        return this if @value is 'break' and not (o?.loop or o?.block)
        return this if @value is 'continue' and not o?.loop
    
      compileNode: (o) ->
        code = if @value is 'this'
          if o.scope.method?.bound then o.scope.method.context else @value
        else if @value.reserved
          "\"#{@value}\""
        else
          @value
        answer = if @isStatement() then "#{@tab}#{code};" else code
        [@makeCode answer]
    
      toString: ->
        ' "' + @value + '"'
    
    class exports.Undefined extends Base
      isAssignable: NO
      isComplex: NO
      compileNode: (o) ->
        [@makeCode if o.level >= LEVEL_ACCESS then '(void 0)' else 'void 0']
    
    class exports.Null extends Base
      isAssignable: NO
      isComplex: NO
      compileNode: -> [@makeCode "null"]
    
    class exports.Bool extends Base
      isAssignable: NO
      isComplex: NO
      compileNode: -> [@makeCode @val]
      constructor: (@val) ->
  • ¶

    Return

  • ¶

    A return is a pureStatement — wrapping it in a closure wouldn’t make sense.

    exports.Return = class Return extends Base
      constructor: (expr) ->
        @expression = expr if expr and not expr.unwrap().isUndefined
    
      children: ['expression']
    
      isStatement:     YES
      makeReturn:      THIS
      jumps:           THIS
    
      compileToFragments: (o, level) ->
        expr = @expression?.makeReturn()
        if expr and expr not instanceof Return then expr.compileToFragments o, level else super o, level
    
      compileNode: (o) ->
        answer = []
  • ¶

    TODO: If we call expression.compile() here twice, we’ll sometimes get back different results!

        answer.push @makeCode @tab + "return#{if @expression then " " else ""}"
        if @expression
          answer = answer.concat @expression.compileToFragments o, LEVEL_PAREN
        answer.push @makeCode ";"
        return answer
  • ¶

    Value

  • ¶

    A value, variable or literal or parenthesized, indexed or dotted into, or vanilla.

    exports.Value = class Value extends Base
      constructor: (base, props, tag) ->
        return base if not props and base instanceof Value
        @base       = base
        @properties = props or []
        @[tag]      = true if tag
        return this
    
      children: ['base', 'properties']
  • ¶

    Add a property (or properties ) Access to the list.

      add: (props) ->
        @properties = @properties.concat props
        this
    
      hasProperties: ->
        !!@properties.length
    
      bareLiteral: (type) ->
        not @properties.length and @base instanceof type
  • ¶

    Some boolean checks for the benefit of other nodes.

      isArray        : -> @bareLiteral(Arr)
      isRange        : -> @bareLiteral(Range)
      isComplex      : -> @hasProperties() or @base.isComplex()
      isAssignable   : -> @hasProperties() or @base.isAssignable()
      isSimpleNumber : -> @bareLiteral(Literal) and SIMPLENUM.test @base.value
      isString       : -> @bareLiteral(Literal) and IS_STRING.test @base.value
      isRegex        : -> @bareLiteral(Literal) and IS_REGEX.test @base.value
      isAtomic       : ->
        for node in @properties.concat @base
          return no if node.soak or node instanceof Call
        yes
    
      isNotCallable  : -> @isSimpleNumber() or @isString() or @isRegex() or
                          @isArray() or @isRange() or @isSplice() or @isObject()
    
      isStatement : (o)    -> not @properties.length and @base.isStatement o
      assigns     : (name) -> not @properties.length and @base.assigns name
      jumps       : (o)    -> not @properties.length and @base.jumps o
    
      isObject: (onlyGenerated) ->
        return no if @properties.length
        (@base instanceof Obj) and (not onlyGenerated or @base.generated)
    
      isSplice: ->
        last(@properties) instanceof Slice
    
      looksStatic: (className) ->
        @base.value is className and @properties.length and
          @properties[0].name?.value isnt 'prototype'
  • ¶

    The value can be unwrapped as its inner node, if there are no attached properties.

      unwrap: ->
        if @properties.length then this else @base
  • ¶

    A reference has base part (this value) and name part. We cache them separately for compiling complex expressions. a()[b()] ?= c -> (_base = a())[_name = b()] ? _base[_name] = c

      cacheReference: (o) ->
        name = last @properties
        if @properties.length < 2 and not @base.isComplex() and not name?.isComplex()
          return [this, this]  # `a` `a.b`
        base = new Value @base, @properties[...-1]
        if base.isComplex()  # `a().b`
          bref = new Literal o.scope.freeVariable 'base'
          base = new Value new Parens new Assign bref, base
        return [base, bref] unless name  # `a()`
        if name.isComplex()  # `a[b()]`
          nref = new Literal o.scope.freeVariable 'name'
          name = new Index new Assign nref, name.index
          nref = new Index nref
        [base.add(name), new Value(bref or base.base, [nref or name])]
  • ¶

    We compile a value to JavaScript by compiling and joining each property. Things get much more interesting if the chain of properties has soak operators ?. interspersed. Then we have to take care not to accidentally evaluate anything twice when building the soak chain.

      compileNode: (o) ->
        @base.front = @front
        props = @properties
        fragments = @base.compileToFragments o, (if props.length then LEVEL_ACCESS else null)
        if (@base instanceof Parens or props.length) and SIMPLENUM.test fragmentsToText fragments
          fragments.push @makeCode '.'
        for prop in props
          fragments.push (prop.compileToFragments o)...
        fragments
  • ¶

    Unfold a soak into an If: a?.b -> a.b if a?

      unfoldSoak: (o) ->
        @unfoldedSoak ?= do =>
          if ifn = @base.unfoldSoak o
            ifn.body.properties.push @properties...
            return ifn
          for prop, i in @properties when prop.soak
            prop.soak = off
            fst = new Value @base, @properties[...i]
            snd = new Value @base, @properties[i..]
            if fst.isComplex()
              ref = new Literal o.scope.freeVariable 'ref'
              fst = new Parens new Assign ref, fst
              snd.base = ref
            return new If new Existence(fst), snd, soak: on
          no
  • ¶

    Comment

  • ¶

    CoffeeScript passes through block comments as JavaScript block comments at the same position.

    exports.Comment = class Comment extends Base
      constructor: (@comment) ->
    
      isStatement:     YES
      makeReturn:      THIS
    
      compileNode: (o, level) ->
        comment = @comment.replace /^(\s*)#/gm, "$1 *"
        code = "/*#{multident comment, @tab}#{if '\n' in comment then "\n#{@tab}" else ''} */"
        code = o.indent + code if (level or o.level) is LEVEL_TOP
        [@makeCode("\n"), @makeCode(code)]
  • ¶

    Call

  • ¶

    Node for a function invocation. Takes care of converting super() calls into calls against the prototype’s function of the same name.

    exports.Call = class Call extends Base
      constructor: (variable, @args = [], @soak) ->
        @isNew    = false
        @isSuper  = variable is 'super'
        @variable = if @isSuper then null else variable
        if variable instanceof Value and variable.isNotCallable()
          variable.error "literal is not a function"
    
      children: ['variable', 'args']
  • ¶

    Tag this invocation as creating a new instance.

      newInstance: ->
        base = @variable?.base or @variable
        if base instanceof Call and not base.isNew
          base.newInstance()
        else
          @isNew = true
        this
  • ¶

    Grab the reference to the superclass’s implementation of the current method.

      superReference: (o) ->
        method = o.scope.namedMethod()
        if method?.klass
          accesses = [new Access(new Literal '__super__')]
          accesses.push new Access new Literal 'constructor' if method.static
          accesses.push new Access new Literal method.name
          (new Value (new Literal method.klass), accesses).compile o
        else if method?.ctor
          "#{method.name}.__super__.constructor"
        else
          @error 'cannot call super outside of an instance method.'
  • ¶

    The appropriate this value for a super call.

      superThis : (o) ->
        method = o.scope.method
        (method and not method.klass and method.context) or "this"
  • ¶

    Soaked chained invocations unfold into if/else ternary structures.

      unfoldSoak: (o) ->
        if @soak
          if @variable
            return ifn if ifn = unfoldSoak o, this, 'variable'
            [left, rite] = new Value(@variable).cacheReference o
          else
            left = new Literal @superReference o
            rite = new Value left
          rite = new Call rite, @args
          rite.isNew = @isNew
          left = new Literal "typeof #{ left.compile o } === \"function\""
          return new If left, new Value(rite), soak: yes
        call = this
        list = []
        loop
          if call.variable instanceof Call
            list.push call
            call = call.variable
            continue
          break unless call.variable instanceof Value
          list.push call
          break unless (call = call.variable.base) instanceof Call
        for call in list.reverse()
          if ifn
            if call.variable instanceof Call
              call.variable = ifn
            else
              call.variable.base = ifn
          ifn = unfoldSoak o, call, 'variable'
        ifn
  • ¶

    Compile a vanilla function call.

      compileNode: (o) ->
        @variable?.front = @front
        compiledArray = Splat.compileSplattedArray o, @args, true
        if compiledArray.length
          return @compileSplat o, compiledArray
        compiledArgs = []
        for arg, argIndex in @args
          if argIndex then compiledArgs.push @makeCode ", "
          compiledArgs.push (arg.compileToFragments o, LEVEL_LIST)...
    
        fragments = []
        if @isSuper
          preface = @superReference(o) + ".call(#{@superThis(o)}"
          if compiledArgs.length then preface += ", "
          fragments.push @makeCode preface
        else
          if @isNew then fragments.push @makeCode 'new '
          fragments.push @variable.compileToFragments(o, LEVEL_ACCESS)...
          fragments.push @makeCode "("
        fragments.push compiledArgs...
        fragments.push @makeCode ")"
        fragments
  • ¶

    If you call a function with a splat, it’s converted into a JavaScript .apply() call to allow an array of arguments to be passed. If it’s a constructor, then things get real tricky. We have to inject an inner constructor in order to be able to pass the varargs.

    splatArgs is an array of CodeFragments to put into the ‘apply’.

      compileSplat: (o, splatArgs) ->
        if @isSuper
          return [].concat @makeCode("#{ @superReference o }.apply(#{@superThis(o)}, "),
            splatArgs, @makeCode(")")
    
        if @isNew
          idt = @tab + TAB
          return [].concat @makeCode("""
            (function(func, args, ctor) {
            #{idt}ctor.prototype = func.prototype;
            #{idt}var child = new ctor, result = func.apply(child, args);
            #{idt}return Object(result) === result ? result : child;
            #{@tab}})("""),
            (@variable.compileToFragments o, LEVEL_LIST),
            @makeCode(", "), splatArgs, @makeCode(", function(){})")
    
        answer = []
        base = new Value @variable
        if (name = base.properties.pop()) and base.isComplex()
          ref = o.scope.freeVariable 'ref'
          answer = answer.concat @makeCode("(#{ref} = "),
            (base.compileToFragments o, LEVEL_LIST),
            @makeCode(")"),
            name.compileToFragments(o)
        else
          fun = base.compileToFragments o, LEVEL_ACCESS
          fun = @wrapInBraces fun if SIMPLENUM.test fragmentsToText fun
          if name
            ref = fragmentsToText fun
            fun.push (name.compileToFragments o)...
          else
            ref = 'null'
          answer = answer.concat fun
        answer = answer.concat @makeCode(".apply(#{ref}, "), splatArgs, @makeCode(")")
  • ¶

    Extends

  • ¶

    Node to extend an object’s prototype with an ancestor object. After goog.inherits from the Closure Library.

    exports.Extends = class Extends extends Base
      constructor: (@child, @parent) ->
    
      children: ['child', 'parent']
  • ¶

    Hooks one constructor into another’s prototype chain.

      compileToFragments: (o) ->
        new Call(new Value(new Literal utility 'extends'), [@child, @parent]).compileToFragments o
  • ¶

    Access

  • ¶

    A . access into a property of a value, or the :: shorthand for an access into the object’s prototype.

    exports.Access = class Access extends Base
      constructor: (@name, tag) ->
        @name.asKey = yes
        @soak  = tag is 'soak'
    
      children: ['name']
    
      compileToFragments: (o) ->
        name = @name.compileToFragments o
        if IDENTIFIER.test fragmentsToText name
          name.unshift @makeCode "."
        else
          name.unshift @makeCode "["
          name.push @makeCode "]"
        name
    
      isComplex: NO
  • ¶

    Index

  • ¶

    A [ ... ] indexed access into an array or object.

    exports.Index = class Index extends Base
      constructor: (@index) ->
    
      children: ['index']
    
      compileToFragments: (o) ->
        [].concat @makeCode("["), @index.compileToFragments(o, LEVEL_PAREN), @makeCode("]")
    
      isComplex: ->
        @index.isComplex()
  • ¶

    Range

  • ¶

    A range literal. Ranges can be used to extract portions (slices) of arrays, to specify a range for comprehensions, or as a value, to be expanded into the corresponding array of integers at runtime.

    exports.Range = class Range extends Base
    
      children: ['from', 'to']
    
      constructor: (@from, @to, tag) ->
        @exclusive = tag is 'exclusive'
        @equals = if @exclusive then '' else '='
  • ¶

    Compiles the range’s source variables — where it starts and where it ends. But only if they need to be cached to avoid double evaluation.

      compileVariables: (o) ->
        o = merge o, top: true
        [@fromC, @fromVar]  =  @cacheToCodeFragments @from.cache o, LEVEL_LIST
        [@toC, @toVar]      =  @cacheToCodeFragments @to.cache o, LEVEL_LIST
        [@step, @stepVar]   =  @cacheToCodeFragments step.cache o, LEVEL_LIST if step = del o, 'step'
        [@fromNum, @toNum]  = [@fromVar.match(NUMBER), @toVar.match(NUMBER)]
        @stepNum            = @stepVar.match(NUMBER) if @stepVar
  • ¶

    When compiled normally, the range returns the contents of the for loop needed to iterate over the values in the range. Used by comprehensions.

      compileNode: (o) ->
        @compileVariables o unless @fromVar
        return @compileArray(o) unless o.index
  • ¶

    Set up endpoints.

        known    = @fromNum and @toNum
        idx      = del o, 'index'
        idxName  = del o, 'name'
        namedIndex = idxName and idxName isnt idx
        varPart  = "#{idx} = #{@fromC}"
        varPart += ", #{@toC}" if @toC isnt @toVar
        varPart += ", #{@step}" if @step isnt @stepVar
        [lt, gt] = ["#{idx} <#{@equals}", "#{idx} >#{@equals}"]
  • ¶

    Generate the condition.

        condPart = if @stepNum
          if parseNum(@stepNum[0]) > 0 then "#{lt} #{@toVar}" else "#{gt} #{@toVar}"
        else if known
          [from, to] = [parseNum(@fromNum[0]), parseNum(@toNum[0])]
          if from <= to then "#{lt} #{to}" else "#{gt} #{to}"
        else
          cond = if @stepVar then "#{@stepVar} > 0" else "#{@fromVar} <= #{@toVar}"
          "#{cond} ? #{lt} #{@toVar} : #{gt} #{@toVar}"
  • ¶

    Generate the step.

        stepPart = if @stepVar
          "#{idx} += #{@stepVar}"
        else if known
          if namedIndex
            if from <= to then "++#{idx}" else "--#{idx}"
          else
            if from <= to then "#{idx}++" else "#{idx}--"
        else
          if namedIndex
            "#{cond} ? ++#{idx} : --#{idx}"
          else
            "#{cond} ? #{idx}++ : #{idx}--"
    
        varPart  = "#{idxName} = #{varPart}" if namedIndex
        stepPart = "#{idxName} = #{stepPart}" if namedIndex
  • ¶

    The final loop body.

        [@makeCode "#{varPart}; #{condPart}; #{stepPart}"]
  • ¶

    When used as a value, expand the range into the equivalent array.

      compileArray: (o) ->
        if @fromNum and @toNum and Math.abs(@fromNum - @toNum) <= 20
          range = [+@fromNum..+@toNum]
          range.pop() if @exclusive
          return [@makeCode "[#{ range.join(', ') }]"]
        idt    = @tab + TAB
        i      = o.scope.freeVariable 'i'
        result = o.scope.freeVariable 'results'
        pre    = "\n#{idt}#{result} = [];"
        if @fromNum and @toNum
          o.index = i
          body    = fragmentsToText @compileNode o
        else
          vars    = "#{i} = #{@fromC}" + if @toC isnt @toVar then ", #{@toC}" else ''
          cond    = "#{@fromVar} <= #{@toVar}"
          body    = "var #{vars}; #{cond} ? #{i} <#{@equals} #{@toVar} : #{i} >#{@equals} #{@toVar}; #{cond} ? #{i}++ : #{i}--"
        post   = "{ #{result}.push(#{i}); }\n#{idt}return #{result};\n#{o.indent}"
        hasArgs = (node) -> node?.contains isLiteralArguments
        args   = ', arguments' if hasArgs(@from) or hasArgs(@to)
        [@makeCode "(function() {#{pre}\n#{idt}for (#{body})#{post}}).apply(this#{args ? ''})"]
  • ¶

    Slice

  • ¶

    An array slice literal. Unlike JavaScript’s Array#slice, the second parameter specifies the index of the end of the slice, just as the first parameter is the index of the beginning.

    exports.Slice = class Slice extends Base
    
      children: ['range']
    
      constructor: (@range) ->
        super()
  • ¶

    We have to be careful when trying to slice through the end of the array, 9e9 is used because not all implementations respect undefined or 1/0. 9e9 should be safe because 9e9 > 2**32, the max array length.

      compileNode: (o) ->
        {to, from} = @range
        fromCompiled = from and from.compileToFragments(o, LEVEL_PAREN) or [@makeCode '0']
  • ¶

    TODO: jwalton - move this into the ‘if’?

        if to
          compiled     = to.compileToFragments o, LEVEL_PAREN
          compiledText = fragmentsToText compiled
          if not (not @range.exclusive and +compiledText is -1)
            toStr = ', ' + if @range.exclusive
              compiledText
            else if SIMPLENUM.test compiledText
              "#{+compiledText + 1}"
            else
              compiled = to.compileToFragments o, LEVEL_ACCESS
              "+#{fragmentsToText compiled} + 1 || 9e9"
        [@makeCode ".slice(#{ fragmentsToText fromCompiled }#{ toStr or '' })"]
  • ¶

    Obj

  • ¶

    An object literal, nothing fancy.

    exports.Obj = class Obj extends Base
      constructor: (props, @generated = false) ->
        @objects = @properties = props or []
    
      children: ['properties']
    
      compileNode: (o) ->
        props = @properties
        return [@makeCode(if @front then '({})' else '{}')] unless props.length
        if @generated
          for node in props when node instanceof Value
            node.error 'cannot have an implicit value in an implicit object'
        idt         = o.indent += TAB
        lastNoncom  = @lastNonComment @properties
        answer = []
        for prop, i in props
          join = if i is props.length - 1
            ''
          else if prop is lastNoncom or prop instanceof Comment
            '\n'
          else
            ',\n'
          indent = if prop instanceof Comment then '' else idt
          if prop instanceof Assign and prop.variable instanceof Value and prop.variable.hasProperties()
            prop.variable.error 'Invalid object key'
          if prop instanceof Value and prop.this
            prop = new Assign prop.properties[0].name, prop, 'object'
          if prop not instanceof Comment
            if prop not instanceof Assign
              prop = new Assign prop, prop, 'object'
            (prop.variable.base or prop.variable).asKey = yes
          if indent then answer.push @makeCode indent
          answer.push prop.compileToFragments(o, LEVEL_TOP)...
          if join then answer.push @makeCode join
        answer.unshift @makeCode "{#{ props.length and '\n' }"
        answer.push @makeCode "#{ props.length and '\n' + @tab }}"
        if @front then @wrapInBraces answer else answer
    
      assigns: (name) ->
        for prop in @properties when prop.assigns name then return yes
        no
  • ¶

    Arr

  • ¶

    An array literal.

    exports.Arr = class Arr extends Base
      constructor: (objs) ->
        @objects = objs or []
    
      children: ['objects']
    
      compileNode: (o) ->
        return [@makeCode '[]'] unless @objects.length
        o.indent += TAB
        answer = Splat.compileSplattedArray o, @objects
        return answer if answer.length
    
        answer = []
        compiledObjs = (obj.compileToFragments o, LEVEL_LIST for obj in @objects)
        for fragments, index in compiledObjs
          if index
            answer.push @makeCode ", "
          answer.push fragments...
        if fragmentsToText(answer).indexOf('\n') >= 0
          answer.unshift @makeCode "[\n#{o.indent}"
          answer.push @makeCode "\n#{@tab}]"
        else
          answer.unshift @makeCode "["
          answer.push @makeCode "]"
        answer
    
      assigns: (name) ->
        for obj in @objects when obj.assigns name then return yes
        no
  • ¶

    Class

  • ¶

    The CoffeeScript class definition. Initialize a Class with its name, an optional superclass, and a list of prototype property assignments.

    exports.Class = class Class extends Base
      constructor: (@variable, @parent, @body = new Block) ->
        @boundFuncs = []
        @body.classBody = yes
    
      children: ['variable', 'parent', 'body']
  • ¶

    Figure out the appropriate name for the constructor function of this class.

      determineName: ->
        return null unless @variable
        decl = if tail = last @variable.properties
          tail instanceof Access and tail.name.value
        else
          @variable.base.value
        if decl in STRICT_PROSCRIBED
          @variable.error "class variable name may not be #{decl}"
        decl and= IDENTIFIER.test(decl) and decl
  • ¶

    For all this-references and bound functions in the class definition, this is the Class being constructed.

      setContext: (name) ->
        @body.traverseChildren false, (node) ->
          return false if node.classBody
          if node instanceof Literal and node.value is 'this'
            node.value    = name
          else if node instanceof Code
            node.klass    = name
            node.context  = name if node.bound
  • ¶

    Ensure that all functions bound to the instance are proxied in the constructor.

      addBoundFunctions: (o) ->
        for bvar in @boundFuncs
          lhs = (new Value (new Literal "this"), [new Access bvar]).compile o
          @ctor.body.unshift new Literal "#{lhs} = #{utility 'bind'}(#{lhs}, this)"
        return
  • ¶

    Merge the properties from a top-level object as prototypal properties on the class.

      addProperties: (node, name, o) ->
        props = node.base.properties[..]
        exprs = while assign = props.shift()
          if assign instanceof Assign
            base = assign.variable.base
            delete assign.context
            func = assign.value
            if base.value is 'constructor'
              if @ctor
                assign.error 'cannot define more than one constructor in a class'
              if func.bound
                assign.error 'cannot define a constructor as a bound function'
              if func instanceof Code
                assign = @ctor = func
              else
                @externalCtor = o.classScope.freeVariable 'class'
                assign = new Assign new Literal(@externalCtor), func
            else
              if assign.variable.this
                func.static = yes
              else
                assign.variable = new Value(new Literal(name), [(new Access new Literal 'prototype'), new Access base])
                if func instanceof Code and func.bound
                  @boundFuncs.push base
                  func.bound = no
          assign
        compact exprs
  • ¶

    Walk the body of the class, looking for prototype properties to be converted and tagging static assignments.

      walkBody: (name, o) ->
        @traverseChildren false, (child) =>
          cont = true
          return false if child instanceof Class
          if child instanceof Block
            for node, i in exps = child.expressions
              if node instanceof Assign and node.variable.looksStatic name
                node.value.static = yes
              else if node instanceof Value and node.isObject(true)
                cont = false
                exps[i] = @addProperties node, name, o
            child.expressions = exps = flatten exps
          cont and child not instanceof Class
  • ¶

    use strict (and other directives) must be the first expression statement(s) of a function body. This method ensures the prologue is correctly positioned above the constructor.

      hoistDirectivePrologue: ->
        index = 0
        {expressions} = @body
        ++index while (node = expressions[index]) and node instanceof Comment or
          node instanceof Value and node.isString()
        @directives = expressions.splice 0, index
  • ¶

    Make sure that a constructor is defined for the class, and properly configured.

      ensureConstructor: (name) ->
        if not @ctor
          @ctor = new Code
          if @externalCtor
            @ctor.body.push new Literal "#{@externalCtor}.apply(this, arguments)"
          else if @parent
            @ctor.body.push new Literal "#{name}.__super__.constructor.apply(this, arguments)"
          @ctor.body.makeReturn()
          @body.expressions.unshift @ctor
        @ctor.ctor = @ctor.name = name
        @ctor.klass = null
        @ctor.noReturn = yes
  • ¶

    Instead of generating the JavaScript string directly, we build up the equivalent syntax tree and compile that, in pieces. You can see the constructor, property assignments, and inheritance getting built out below.

      compileNode: (o) ->
        if jumpNode = @body.jumps()
          jumpNode.error 'Class bodies cannot contain pure statements'
        if argumentsNode = @body.contains isLiteralArguments
          argumentsNode.error "Class bodies shouldn't reference arguments"
    
        name  = @determineName() or '_Class'
        name  = "_#{name}" if name.reserved
        lname = new Literal name
        func  = new Code [], Block.wrap [@body]
        args  = []
        o.classScope = func.makeScope o.scope
    
        @hoistDirectivePrologue()
        @setContext name
        @walkBody name, o
        @ensureConstructor name
        @addBoundFunctions o
        @body.spaced = yes
        @body.expressions.push lname
    
        if @parent
          superClass = new Literal o.classScope.freeVariable 'super', no
          @body.expressions.unshift new Extends lname, superClass
          func.params.push new Param superClass
          args.push @parent
    
        @body.expressions.unshift @directives...
    
        klass = new Parens new Call func, args
        klass = new Assign @variable, klass if @variable
        klass.compileToFragments o
  • ¶

    Assign

  • ¶

    The Assign is used to assign a local variable to value, or to set the property of an object — including within object literals.

    exports.Assign = class Assign extends Base
      constructor: (@variable, @value, @context, options) ->
        @param = options and options.param
        @subpattern = options and options.subpattern
        forbidden = (name = @variable.unwrapAll().value) in STRICT_PROSCRIBED
        if forbidden and @context isnt 'object'
          @variable.error "variable name may not be \"#{name}\""
    
      children: ['variable', 'value']
    
      isStatement: (o) ->
        o?.level is LEVEL_TOP and @context? and "?" in @context
    
      assigns: (name) ->
        @[if @context is 'object' then 'value' else 'variable'].assigns name
    
      unfoldSoak: (o) ->
        unfoldSoak o, this, 'variable'
  • ¶

    Compile an assignment, delegating to compilePatternMatch or compileSplice if appropriate. Keep track of the name of the base object we’ve been assigned to, for correct internal references. If the variable has not been seen yet within the current scope, declare it.

      compileNode: (o) ->
        if isValue = @variable instanceof Value
          return @compilePatternMatch o if @variable.isArray() or @variable.isObject()
          return @compileSplice       o if @variable.isSplice()
          return @compileConditional  o if @context in ['||=', '&&=', '?=']
          return @compileSpecialMath  o if @context in ['**=', '//=', '%%=']
        compiledName = @variable.compileToFragments o, LEVEL_LIST
        name = fragmentsToText compiledName
        unless @context
          varBase = @variable.unwrapAll()
          unless varBase.isAssignable()
            @variable.error "\"#{@variable.compile o}\" cannot be assigned"
          unless varBase.hasProperties?()
            if @param
              o.scope.add name, 'var'
            else
              o.scope.find name
        if @value instanceof Code and match = METHOD_DEF.exec name
          @value.klass = match[1] if match[2]
          @value.name  = match[3] ? match[4] ? match[5]
        val = @value.compileToFragments o, LEVEL_LIST
        return (compiledName.concat @makeCode(": "), val) if @context is 'object'
        answer = compiledName.concat @makeCode(" #{ @context or '=' } "), val
        if o.level <= LEVEL_LIST then answer else @wrapInBraces answer
  • ¶

    Brief implementation of recursive pattern matching, when assigning array or object literals to a value. Peeks at their properties to assign inner names. See the ECMAScript Harmony Wiki for details.

      compilePatternMatch: (o) ->
        top       = o.level is LEVEL_TOP
        {value}   = this
        {objects} = @variable.base
        unless olen = objects.length
          code = value.compileToFragments o
          return if o.level >= LEVEL_OP then @wrapInBraces code else code
        isObject = @variable.isObject()
        if top and olen is 1 and (obj = objects[0]) not instanceof Splat
  • ¶

    Unroll simplest cases: {v} = x -> v = x.v

          if obj instanceof Assign
            {variable: {base: idx}, value: obj} = obj
          else
            idx = if isObject
              if obj.this then obj.properties[0].name else obj
            else
              new Literal 0
          acc   = IDENTIFIER.test idx.unwrap().value or 0
          value = new Value value
          value.properties.push new (if acc then Access else Index) idx
          if obj.unwrap().value in RESERVED
            obj.error "assignment to a reserved word: #{obj.compile o}"
          return new Assign(obj, value, null, param: @param).compileToFragments o, LEVEL_TOP
        vvar     = value.compileToFragments o, LEVEL_LIST
        vvarText = fragmentsToText vvar
        assigns  = []
        expandedIdx = false
  • ¶

    Make vvar into a simple variable if it isn’t already.

        if not IDENTIFIER.test(vvarText) or @variable.assigns(vvarText)
          assigns.push [@makeCode("#{ ref = o.scope.freeVariable 'ref' } = "), vvar...]
          vvar = [@makeCode ref]
          vvarText = ref
        for obj, i in objects
  • ¶

    A regular array pattern-match.

          idx = i
          if isObject
            if obj instanceof Assign
  • ¶

    A regular object pattern-match.

              {variable: {base: idx}, value: obj} = obj
            else
  • ¶

    A shorthand {a, b, @c} = val pattern-match.

              if obj.base instanceof Parens
                [obj, idx] = new Value(obj.unwrapAll()).cacheReference o
              else
                idx = if obj.this then obj.properties[0].name else obj
          if not expandedIdx and obj instanceof Splat
            name = obj.name.unwrap().value
            obj = obj.unwrap()
            val = "#{olen} <= #{vvarText}.length ? #{ utility 'slice' }.call(#{vvarText}, #{i}"
            if rest = olen - i - 1
              ivar = o.scope.freeVariable 'i'
              val += ", #{ivar} = #{vvarText}.length - #{rest}) : (#{ivar} = #{i}, [])"
            else
              val += ") : []"
            val   = new Literal val
            expandedIdx = "#{ivar}++"
          else if not expandedIdx and obj instanceof Expansion
            if rest = olen - i - 1
              if rest is 1
                expandedIdx = "#{vvarText}.length - 1"
              else
                ivar = o.scope.freeVariable 'i'
                val = new Literal "#{ivar} = #{vvarText}.length - #{rest}"
                expandedIdx = "#{ivar}++"
                assigns.push val.compileToFragments o, LEVEL_LIST
            continue
          else
            name = obj.unwrap().value
            if obj instanceof Splat or obj instanceof Expansion
              obj.error "multiple splats/expansions are disallowed in an assignment"
            if typeof idx is 'number'
              idx = new Literal expandedIdx or idx
              acc = no
            else
              acc = isObject and IDENTIFIER.test idx.unwrap().value or 0
            val = new Value new Literal(vvarText), [new (if acc then Access else Index) idx]
          if name? and name in RESERVED
            obj.error "assignment to a reserved word: #{obj.compile o}"
          assigns.push new Assign(obj, val, null, param: @param, subpattern: yes).compileToFragments o, LEVEL_LIST
        assigns.push vvar unless top or @subpattern
        fragments = @joinFragmentArrays assigns, ', '
        if o.level < LEVEL_LIST then fragments else @wrapInBraces fragments
  • ¶

    When compiling a conditional assignment, take care to ensure that the operands are only evaluated once, even though we have to reference them more than once.

      compileConditional: (o) ->
        [left, right] = @variable.cacheReference o
  • ¶

    Disallow conditional assignment of undefined variables.

        if not left.properties.length and left.base instanceof Literal and
               left.base.value != "this" and not o.scope.check left.base.value
          @variable.error "the variable \"#{left.base.value}\" can't be assigned with #{@context} because it has not been declared before"
        if "?" in @context
          o.isExistentialEquals = true
          new If(new Existence(left), right, type: 'if').addElse(new Assign(right, @value, '=')).compileToFragments o
        else
          fragments = new Op(@context[...-1], left, new Assign(right, @value, '=')).compileToFragments o
          if o.level <= LEVEL_LIST then fragments else @wrapInBraces fragments
  • ¶

    Convert special math assignment operators like a **= b to the equivalent extended form a = a ** b and then compiles that.

      compileSpecialMath: (o) ->
        [left, right] = @variable.cacheReference o
        new Assign(left, new Op(@context[...-1], right, @value)).compileToFragments o
  • ¶

    Compile the assignment from an array splice literal, using JavaScript’s Array#splice method.

      compileSplice: (o) ->
        {range: {from, to, exclusive}} = @variable.properties.pop()
        name = @variable.compile o
        if from
          [fromDecl, fromRef] = @cacheToCodeFragments from.cache o, LEVEL_OP
        else
          fromDecl = fromRef = '0'
        if to
          if from instanceof Value and from.isSimpleNumber() and
             to instanceof Value and to.isSimpleNumber()
            to = to.compile(o) - fromRef
            to += 1 unless exclusive
          else
            to = to.compile(o, LEVEL_ACCESS) + ' - ' + fromRef
            to += ' + 1' unless exclusive
        else
          to = "9e9"
        [valDef, valRef] = @value.cache o, LEVEL_LIST
        answer = [].concat @makeCode("[].splice.apply(#{name}, [#{fromDecl}, #{to}].concat("), valDef, @makeCode(")), "), valRef
        if o.level > LEVEL_TOP then @wrapInBraces answer else answer
  • ¶

    Code

  • ¶

    A function definition. This is the only node that creates a new Scope. When for the purposes of walking the contents of a function body, the Code has no children — they’re within the inner scope.

    exports.Code = class Code extends Base
      constructor: (params, body, tag) ->
        @params  = params or []
        @body    = body or new Block
        @bound   = tag is 'boundfunc'
    
      children: ['params', 'body']
    
      isStatement: -> !!@ctor
    
      jumps: NO
    
      makeScope: (parentScope) -> new Scope parentScope, @body, this
  • ¶

    Compilation creates a new scope unless explicitly asked to share with the outer scope. Handles splat parameters in the parameter list by peeking at the JavaScript arguments object. If the function is bound with the => arrow, generates a wrapper that saves the current value of this through a closure.

      compileNode: (o) ->
    
        if @bound and o.scope.method?.bound
          @context = o.scope.method.context
  • ¶

    Handle bound functions early.

        if @bound and not @context
          @context = '_this'
          wrapper = new Code [new Param new Literal @context], new Block [this]
          boundfunc = new Call(wrapper, [new Literal 'this'])
          boundfunc.updateLocationDataIfMissing @locationData
          return boundfunc.compileNode(o)
    
        o.scope         = del(o, 'classScope') or @makeScope o.scope
        o.scope.shared  = del(o, 'sharedScope')
        o.indent        += TAB
        delete o.bare
        delete o.isExistentialEquals
        params = []
        exprs  = []
        for param in @params when param not instanceof Expansion
          o.scope.parameter param.asReference o
        for param in @params when param.splat or param instanceof Expansion
          for {name: p} in @params when param not instanceof Expansion
            if p.this then p = p.properties[0].name
            if p.value then o.scope.add p.value, 'var', yes
          splats = new Assign new Value(new Arr(p.asReference o for p in @params)),
                              new Value new Literal 'arguments'
          break
        for param in @params
          if param.isComplex()
            val = ref = param.asReference o
            val = new Op '?', ref, param.value if param.value
            exprs.push new Assign new Value(param.name), val, '=', param: yes
          else
            ref = param
            if param.value
              lit = new Literal ref.name.value + ' == null'
              val = new Assign new Value(param.name), param.value, '='
              exprs.push new If lit, val
          params.push ref unless splats
        wasEmpty = @body.isEmpty()
        exprs.unshift splats if splats
        @body.expressions.unshift exprs... if exprs.length
        for p, i in params
          params[i] = p.compileToFragments o
          o.scope.parameter fragmentsToText params[i]
        uniqs = []
        @eachParamName (name, node) ->
          node.error "multiple parameters named '#{name}'" if name in uniqs
          uniqs.push name
        @body.makeReturn() unless wasEmpty or @noReturn
        code  = 'function'
        code  += ' ' + @name if @ctor
        code  += '('
        answer = [@makeCode(code)]
        for p, i in params
          if i then answer.push @makeCode ", "
          answer.push p...
        answer.push @makeCode ') {'
        answer = answer.concat(@makeCode("\n"), @body.compileWithDeclarations(o), @makeCode("\n#{@tab}")) unless @body.isEmpty()
        answer.push @makeCode '}'
    
        return [@makeCode(@tab), answer...] if @ctor
        if @front or (o.level >= LEVEL_ACCESS) then @wrapInBraces answer else answer
    
      eachParamName: (iterator) ->
        param.eachName iterator for param in @params
  • ¶

    Short-circuit traverseChildren method to prevent it from crossing scope boundaries unless crossScope is true.

      traverseChildren: (crossScope, func) ->
        super(crossScope, func) if crossScope
  • ¶

    Param

  • ¶

    A parameter in a function definition. Beyond a typical Javascript parameter, these parameters can also attach themselves to the context of the function, as well as be a splat, gathering up a group of parameters into an array.

    exports.Param = class Param extends Base
      constructor: (@name, @value, @splat) ->
        if (name = @name.unwrapAll().value) in STRICT_PROSCRIBED
          @name.error "parameter name \"#{name}\" is not allowed"
    
      children: ['name', 'value']
    
      compileToFragments: (o) ->
        @name.compileToFragments o, LEVEL_LIST
    
      asReference: (o) ->
        return @reference if @reference
        node = @name
        if node.this
          node = node.properties[0].name
          if node.value.reserved
            node = new Literal o.scope.freeVariable node.value
        else if node.isComplex()
          node = new Literal o.scope.freeVariable 'arg'
        node = new Value node
        node = new Splat node if @splat
        node.updateLocationDataIfMissing @locationData
        @reference = node
    
      isComplex: ->
        @name.isComplex()
  • ¶

    Iterates the name or names of a Param. In a sense, a destructured parameter represents multiple JS parameters. This method allows to iterate them all. The iterator function will be called as iterator(name, node) where name is the name of the parameter and node is the AST node corresponding to that name.

      eachName: (iterator, name = @name)->
        atParam = (obj) ->
          node = obj.properties[0].name
          iterator node.value, node unless node.value.reserved
  • ¶
    • simple literals foo
        return iterator name.value, name if name instanceof Literal
  • ¶
    • at-params @foo
        return atParam name if name instanceof Value
        for obj in name.objects
  • ¶
    • assignments within destructured parameters {foo:bar}
          if obj instanceof Assign
            @eachName iterator, obj.value.unwrap()
  • ¶
    • splats within destructured parameters [xs...]
          else if obj instanceof Splat
            node = obj.name.unwrap()
            iterator node.value, node
          else if obj instanceof Value
  • ¶
    • destructured parameters within destructured parameters [{a}]
            if obj.isArray() or obj.isObject()
              @eachName iterator, obj.base
  • ¶
    • at-params within destructured parameters {@foo}
            else if obj.this
              atParam obj
  • ¶
    • simple destructured parameters {foo}
            else iterator obj.base.value, obj.base
          else if obj not instanceof Expansion
            obj.error "illegal parameter #{obj.compile()}"
        return
  • ¶

    Splat

  • ¶

    A splat, either as a parameter to a function, an argument to a call, or as part of a destructuring assignment.

    exports.Splat = class Splat extends Base
    
      children: ['name']
    
      isAssignable: YES
    
      constructor: (name) ->
        @name = if name.compile then name else new Literal name
    
      assigns: (name) ->
        @name.assigns name
    
      compileToFragments: (o) ->
        @name.compileToFragments o
    
      unwrap: -> @name
  • ¶

    Utility function that converts an arbitrary number of elements, mixed with splats, to a proper array.

      @compileSplattedArray: (o, list, apply) ->
        index = -1
        continue while (node = list[++index]) and node not instanceof Splat
        return [] if index >= list.length
        if list.length is 1
          node = list[0]
          fragments = node.compileToFragments o, LEVEL_LIST
          return fragments if apply
          return [].concat node.makeCode("#{ utility 'slice' }.call("), fragments, node.makeCode(")")
        args = list[index..]
        for node, i in args
          compiledNode = node.compileToFragments o, LEVEL_LIST
          args[i] = if node instanceof Splat
          then [].concat node.makeCode("#{ utility 'slice' }.call("), compiledNode, node.makeCode(")")
          else [].concat node.makeCode("["), compiledNode, node.makeCode("]")
        if index is 0
          node = list[0]
          concatPart = (node.joinFragmentArrays args[1..], ', ')
          return args[0].concat node.makeCode(".concat("), concatPart, node.makeCode(")")
        base = (node.compileToFragments o, LEVEL_LIST for node in list[...index])
        base = list[0].joinFragmentArrays base, ', '
        concatPart = list[index].joinFragmentArrays args, ', '
        [].concat list[0].makeCode("["), base, list[index].makeCode("].concat("), concatPart, (last list).makeCode(")")
  • ¶

    Expansion

  • ¶

    Used to skip values inside an array destructuring (pattern matching) or parameter list.

    exports.Expansion = class Expansion extends Base
    
      isComplex: NO
    
      compileNode: (o) ->
        @error 'Expansion must be used inside a destructuring assignment or parameter list'
    
      asReference: (o) ->
        this
    
      eachName: (iterator) ->
  • ¶

    While

  • ¶

    A while loop, the only sort of low-level loop exposed by CoffeeScript. From it, all other loops can be manufactured. Useful in cases where you need more flexibility or more speed than a comprehension can provide.

    exports.While = class While extends Base
      constructor: (condition, options) ->
        @condition = if options?.invert then condition.invert() else condition
        @guard     = options?.guard
    
      children: ['condition', 'guard', 'body']
    
      isStatement: YES
    
      makeReturn: (res) ->
        if res
          super
        else
          @returns = not @jumps loop: yes
          this
    
      addBody: (@body) ->
        this
    
      jumps: ->
        {expressions} = @body
        return no unless expressions.length
        for node in expressions
          return jumpNode if jumpNode = node.jumps loop: yes
        no
  • ¶

    The main difference from a JavaScript while is that the CoffeeScript while can be used as a part of a larger expression — while loops may return an array containing the computed result of each iteration.

      compileNode: (o) ->
        o.indent += TAB
        set      = ''
        {body}   = this
        if body.isEmpty()
          body = @makeCode ''
        else
          if @returns
            body.makeReturn rvar = o.scope.freeVariable 'results'
            set  = "#{@tab}#{rvar} = [];\n"
          if @guard
            if body.expressions.length > 1
              body.expressions.unshift new If (new Parens @guard).invert(), new Literal "continue"
            else
              body = Block.wrap [new If @guard, body] if @guard
          body = [].concat @makeCode("\n"), (body.compileToFragments o, LEVEL_TOP), @makeCode("\n#{@tab}")
        answer = [].concat @makeCode(set + @tab + "while ("), @condition.compileToFragments(o, LEVEL_PAREN),
          @makeCode(") {"), body, @makeCode("}")
        if @returns
          answer.push @makeCode "\n#{@tab}return #{rvar};"
        answer
  • ¶

    Op

  • ¶

    Simple Arithmetic and logical operations. Performs some conversion from CoffeeScript operations into their JavaScript equivalents.

    exports.Op = class Op extends Base
      constructor: (op, first, second, flip ) ->
        return new In first, second if op is 'in'
        if op is 'do'
          return @generateDo first
        if op is 'new'
          return first.newInstance() if first instanceof Call and not first.do and not first.isNew
          first = new Parens first   if first instanceof Code and first.bound or first.do
        @operator = CONVERSIONS[op] or op
        @first    = first
        @second   = second
        @flip     = !!flip
        return this
  • ¶

    The map of conversions from CoffeeScript to JavaScript symbols.

      CONVERSIONS =
        '==': '==='
        '!=': '!=='
        'of': 'in'
  • ¶

    The map of invertible operators.

      INVERSIONS =
        '!==': '==='
        '===': '!=='
    
      children: ['first', 'second']
    
      isSimpleNumber: NO
    
      isUnary: ->
        not @second
    
      isComplex: ->
        not (@isUnary() and @operator in ['+', '-']) or @first.isComplex()
  • ¶

    Am I capable of Python-style comparison chaining?

      isChainable: ->
        @operator in ['<', '>', '>=', '<=', '===', '!==']
    
      invert: ->
        if @isChainable() and @first.isChainable()
          allInvertable = yes
          curr = this
          while curr and curr.operator
            allInvertable and= (curr.operator of INVERSIONS)
            curr = curr.first
          return new Parens(this).invert() unless allInvertable
          curr = this
          while curr and curr.operator
            curr.invert = !curr.invert
            curr.operator = INVERSIONS[curr.operator]
            curr = curr.first
          this
        else if op = INVERSIONS[@operator]
          @operator = op
          if @first.unwrap() instanceof Op
            @first.invert()
          this
        else if @second
          new Parens(this).invert()
        else if @operator is '!' and (fst = @first.unwrap()) instanceof Op and
                                      fst.operator in ['!', 'in', 'instanceof']
          fst
        else
          new Op '!', this
    
      unfoldSoak: (o) ->
        @operator in ['++', '--', 'delete'] and unfoldSoak o, this, 'first'
    
      generateDo: (exp) ->
        passedParams = []
        func = if exp instanceof Assign and (ref = exp.value.unwrap()) instanceof Code
          ref
        else
          exp
        for param in func.params or []
          if param.value
            passedParams.push param.value
            delete param.value
          else
            passedParams.push param
        call = new Call exp, passedParams
        call.do = yes
        call
    
      compileNode: (o) ->
        isChain = @isChainable() and @first.isChainable()
  • ¶

    In chains, there’s no need to wrap bare obj literals in parens, as the chained expression is wrapped.

        @first.front = @front unless isChain
        if @operator is 'delete' and o.scope.check(@first.unwrapAll().value)
          @error 'delete operand may not be argument or var'
        if @operator in ['--', '++'] and @first.unwrapAll().value in STRICT_PROSCRIBED
          @error "cannot increment/decrement \"#{@first.unwrapAll().value}\""
        return @compileUnary     o if @isUnary()
        return @compileChain     o if isChain
        switch @operator
          when '?'  then @compileExistence o
          when '**' then @compilePower o
          when '//' then @compileFloorDivision o
          when '%%' then @compileModulo o
          else
            lhs = @first.compileToFragments o, LEVEL_OP
            rhs = @second.compileToFragments o, LEVEL_OP
            answer = [].concat lhs, @makeCode(" #{@operator} "), rhs
            if o.level <= LEVEL_OP then answer else @wrapInBraces answer
  • ¶

    Mimic Python’s chained comparisons when multiple comparison operators are used sequentially. For example:

    bin/coffee -e 'console.log 50 < 65 > 10'
    true
    
      compileChain: (o) ->
        [@first.second, shared] = @first.second.cache o
        fst = @first.compileToFragments o, LEVEL_OP
        fragments = fst.concat @makeCode(" #{if @invert then '&&' else '||'} "),
          (shared.compileToFragments o), @makeCode(" #{@operator} "), (@second.compileToFragments o, LEVEL_OP)
        @wrapInBraces fragments
  • ¶

    Keep reference to the left expression, unless this an existential assignment

      compileExistence: (o) ->
        if @first.isComplex()
          ref = new Literal o.scope.freeVariable 'ref'
          fst = new Parens new Assign ref, @first
        else
          fst = @first
          ref = fst
        new If(new Existence(fst), ref, type: 'if').addElse(@second).compileToFragments o
  • ¶

    Compile a unary Op.

      compileUnary: (o) ->
        parts = []
        op = @operator
        parts.push [@makeCode op]
        if op is '!' and @first instanceof Existence
          @first.negated = not @first.negated
          return @first.compileToFragments o
        if o.level >= LEVEL_ACCESS
          return (new Parens this).compileToFragments o
        plusMinus = op in ['+', '-']
        parts.push [@makeCode(' ')] if op in ['new', 'typeof', 'delete'] or
                          plusMinus and @first instanceof Op and @first.operator is op
        if (plusMinus and @first instanceof Op) or (op is 'new' and @first.isStatement o)
          @first = new Parens @first
        parts.push @first.compileToFragments o, LEVEL_OP
        parts.reverse() if @flip
        @joinFragmentArrays parts, ''
    
      compilePower: (o) ->
  • ¶

    Make a Math.pow call

        pow = new Value new Literal('Math'), [new Access new Literal 'pow']
        new Call(pow, [@first, @second]).compileToFragments o
    
      compileFloorDivision: (o) ->
        floor = new Value new Literal('Math'), [new Access new Literal 'floor']
        div = new Op '/', @first, @second
        new Call(floor, [div]).compileToFragments o
    
      compileModulo: (o) ->
        mod = new Value new Literal utility 'modulo'
        new Call(mod, [@first, @second]).compileToFragments o
    
      toString: (idt) ->
        super idt, @constructor.name + ' ' + @operator
  • ¶

    In

    exports.In = class In extends Base
      constructor: (@object, @array) ->
    
      children: ['object', 'array']
    
      invert: NEGATE
    
      compileNode: (o) ->
        if @array instanceof Value and @array.isArray() and @array.base.objects.length
          for obj in @array.base.objects when obj instanceof Splat
            hasSplat = yes
            break
  • ¶

    compileOrTest only if we have an array literal with no splats

          return @compileOrTest o unless hasSplat
        @compileLoopTest o
    
      compileOrTest: (o) ->
        [sub, ref] = @object.cache o, LEVEL_OP
        [cmp, cnj] = if @negated then [' !== ', ' && '] else [' === ', ' || ']
        tests = []
        for item, i in @array.base.objects
          if i then tests.push @makeCode cnj
          tests = tests.concat (if i then ref else sub), @makeCode(cmp), item.compileToFragments(o, LEVEL_ACCESS)
        if o.level < LEVEL_OP then tests else @wrapInBraces tests
    
      compileLoopTest: (o) ->
        [sub, ref] = @object.cache o, LEVEL_LIST
        fragments = [].concat @makeCode(utility('indexOf') + ".call("), @array.compileToFragments(o, LEVEL_LIST),
          @makeCode(", "), ref, @makeCode(") " + if @negated then '< 0' else '>= 0')
        return fragments if fragmentsToText(sub) is fragmentsToText(ref)
        fragments = sub.concat @makeCode(', '), fragments
        if o.level < LEVEL_LIST then fragments else @wrapInBraces fragments
    
      toString: (idt) ->
        super idt, @constructor.name + if @negated then '!' else ''
  • ¶

    Try

  • ¶

    A classic try/catch/finally block.

    exports.Try = class Try extends Base
      constructor: (@attempt, @errorVariable, @recovery, @ensure) ->
    
      children: ['attempt', 'recovery', 'ensure']
    
      isStatement: YES
    
      jumps: (o) -> @attempt.jumps(o) or @recovery?.jumps(o)
    
      makeReturn: (res) ->
        @attempt  = @attempt .makeReturn res if @attempt
        @recovery = @recovery.makeReturn res if @recovery
        this
  • ¶

    Compilation is more or less as you would expect — the finally clause is optional, the catch is not.

      compileNode: (o) ->
        o.indent  += TAB
        tryPart   = @attempt.compileToFragments o, LEVEL_TOP
    
        catchPart = if @recovery
          placeholder = new Literal '_error'
          @recovery.unshift new Assign @errorVariable, placeholder if @errorVariable
          [].concat @makeCode(" catch ("), placeholder.compileToFragments(o), @makeCode(") {\n"),
            @recovery.compileToFragments(o, LEVEL_TOP), @makeCode("\n#{@tab}}")
        else unless @ensure or @recovery
          [@makeCode(' catch (_error) {}')]
        else
          []
    
        ensurePart = if @ensure then ([].concat @makeCode(" finally {\n"), @ensure.compileToFragments(o, LEVEL_TOP),
          @makeCode("\n#{@tab}}")) else []
    
        [].concat @makeCode("#{@tab}try {\n"),
          tryPart,
          @makeCode("\n#{@tab}}"), catchPart, ensurePart
  • ¶

    Throw

  • ¶

    Simple node to throw an exception.

    exports.Throw = class Throw extends Base
      constructor: (@expression) ->
    
      children: ['expression']
    
      isStatement: YES
      jumps:       NO
  • ¶

    A Throw is already a return, of sorts…

      makeReturn: THIS
    
      compileNode: (o) ->
        [].concat @makeCode(@tab + "throw "), @expression.compileToFragments(o), @makeCode(";")
  • ¶

    Existence

  • ¶

    Checks a variable for existence — not null and not undefined. This is similar to .nil? in Ruby, and avoids having to consult a JavaScript truth table.

    exports.Existence = class Existence extends Base
      constructor: (@expression) ->
    
      children: ['expression']
    
      invert: NEGATE
    
      compileNode: (o) ->
        @expression.front = @front
        code = @expression.compile o, LEVEL_OP
        if IDENTIFIER.test(code) and not o.scope.check code
          [cmp, cnj] = if @negated then ['===', '||'] else ['!==', '&&']
          code = "typeof #{code} #{cmp} \"undefined\" #{cnj} #{code} #{cmp} null"
        else
  • ¶

    do not use strict equality here; it will break existing code

          code = "#{code} #{if @negated then '==' else '!='} null"
        [@makeCode(if o.level <= LEVEL_COND then code else "(#{code})")]
  • ¶

    Parens

  • ¶

    An extra set of parentheses, specified explicitly in the source. At one time we tried to clean up the results by detecting and removing redundant parentheses, but no longer — you can put in as many as you please.

    Parentheses are a good way to force any statement to become an expression.

    exports.Parens = class Parens extends Base
      constructor: (@body) ->
    
      children: ['body']
    
      unwrap    : -> @body
      isComplex : -> @body.isComplex()
    
      compileNode: (o) ->
        expr = @body.unwrap()
        if expr instanceof Value and expr.isAtomic()
          expr.front = @front
          return expr.compileToFragments o
        fragments = expr.compileToFragments o, LEVEL_PAREN
        bare = o.level < LEVEL_OP and (expr instanceof Op or expr instanceof Call or
          (expr instanceof For and expr.returns))
        if bare then fragments else @wrapInBraces fragments
  • ¶

    For

  • ¶

    CoffeeScript’s replacement for the for loop is our array and object comprehensions, that compile into for loops here. They also act as an expression, able to return the result of each filtered iteration.

    Unlike Python array comprehensions, they can be multi-line, and you can pass the current index of the loop as a second parameter. Unlike Ruby blocks, you can map and filter in a single pass.

    exports.For = class For extends While
      constructor: (body, source) ->
        {@source, @guard, @step, @name, @index} = source
        @body    = Block.wrap [body]
        @own     = !!source.own
        @object  = !!source.object
        [@name, @index] = [@index, @name] if @object
        @index.error 'index cannot be a pattern matching expression' if @index instanceof Value
        @range   = @source instanceof Value and @source.base instanceof Range and not @source.properties.length
        @pattern = @name instanceof Value
        @index.error 'indexes do not apply to range loops' if @range and @index
        @name.error 'cannot pattern match over range loops' if @range and @pattern
        @name.error 'cannot use own with for-in' if @own and not @object
        @returns = false
    
      children: ['body', 'source', 'guard', 'step']
  • ¶

    Welcome to the hairiest method in all of CoffeeScript. Handles the inner loop, filtering, stepping, and result saving for array, object, and range comprehensions. Some of the generated code can be shared in common, and some cannot.

      compileNode: (o) ->
        body      = Block.wrap [@body]
        lastJumps = last(body.expressions)?.jumps()
        @returns  = no if lastJumps and lastJumps instanceof Return
        source    = if @range then @source.base else @source
        scope     = o.scope
        name      = @name  and (@name.compile o, LEVEL_LIST) if not @pattern
        index     = @index and (@index.compile o, LEVEL_LIST)
        scope.find(name)  if name and not @pattern
        scope.find(index) if index
        rvar      = scope.freeVariable 'results' if @returns
        ivar      = (@object and index) or scope.freeVariable 'i'
        kvar      = (@range and name) or index or ivar
        kvarAssign = if kvar isnt ivar then "#{kvar} = " else ""
        if @step and not @range
          [step, stepVar] = @cacheToCodeFragments @step.cache o, LEVEL_LIST
          stepNum = stepVar.match NUMBER
        name      = ivar if @pattern
        varPart   = ''
        guardPart = ''
        defPart   = ''
        idt1      = @tab + TAB
        if @range
          forPartFragments = source.compileToFragments merge(o, {index: ivar, name, @step})
        else
          svar    = @source.compile o, LEVEL_LIST
          if (name or @own) and not IDENTIFIER.test svar
            defPart    += "#{@tab}#{ref = scope.freeVariable 'ref'} = #{svar};\n"
            svar       = ref
          if name and not @pattern
            namePart   = "#{name} = #{svar}[#{kvar}]"
          if not @object
            defPart += "#{@tab}#{step};\n" if step isnt stepVar
            lvar = scope.freeVariable 'len' unless @step and stepNum and down = (parseNum(stepNum[0]) < 0)
            declare = "#{kvarAssign}#{ivar} = 0, #{lvar} = #{svar}.length"
            declareDown = "#{kvarAssign}#{ivar} = #{svar}.length - 1"
            compare = "#{ivar} < #{lvar}"
            compareDown = "#{ivar} >= 0"
            if @step
              if stepNum
                if down
                  compare = compareDown
                  declare = declareDown
              else
                compare = "#{stepVar} > 0 ? #{compare} : #{compareDown}"
                declare = "(#{stepVar} > 0 ? (#{declare}) : #{declareDown})"
              increment = "#{ivar} += #{stepVar}"
            else
              increment = "#{if kvar isnt ivar then "++#{ivar}" else "#{ivar}++"}"
            forPartFragments  = [@makeCode("#{declare}; #{compare}; #{kvarAssign}#{increment}")]
        if @returns
          resultPart   = "#{@tab}#{rvar} = [];\n"
          returnResult = "\n#{@tab}return #{rvar};"
          body.makeReturn rvar
        if @guard
          if body.expressions.length > 1
            body.expressions.unshift new If (new Parens @guard).invert(), new Literal "continue"
          else
            body = Block.wrap [new If @guard, body] if @guard
        if @pattern
          body.expressions.unshift new Assign @name, new Literal "#{svar}[#{kvar}]"
        defPartFragments = [].concat @makeCode(defPart), @pluckDirectCall(o, body)
        varPart = "\n#{idt1}#{namePart};" if namePart
        if @object
          forPartFragments   = [@makeCode("#{kvar} in #{svar}")]
          guardPart = "\n#{idt1}if (!#{utility 'hasProp'}.call(#{svar}, #{kvar})) continue;" if @own
        bodyFragments = body.compileToFragments merge(o, indent: idt1), LEVEL_TOP
        if bodyFragments and (bodyFragments.length > 0)
          bodyFragments = [].concat @makeCode("\n"), bodyFragments, @makeCode("\n")
        [].concat defPartFragments, @makeCode("#{resultPart or ''}#{@tab}for ("),
          forPartFragments, @makeCode(") {#{guardPart}#{varPart}"), bodyFragments,
          @makeCode("#{@tab}}#{returnResult or ''}")
    
      pluckDirectCall: (o, body) ->
        defs = []
        for expr, idx in body.expressions
          expr = expr.unwrapAll()
          continue unless expr instanceof Call
          val = expr.variable?.unwrapAll()
          continue unless (val instanceof Code) or
                          (val instanceof Value and
                          val.base?.unwrapAll() instanceof Code and
                          val.properties.length is 1 and
                          val.properties[0].name?.value in ['call', 'apply'])
          fn    = val.base?.unwrapAll() or val
          ref   = new Literal o.scope.freeVariable 'fn'
          base  = new Value ref
          if val.base
            [val.base, base] = [base, val]
          body.expressions[idx] = new Call base, expr.args
          defs = defs.concat @makeCode(@tab), (new Assign(ref, fn).compileToFragments(o, LEVEL_TOP)), @makeCode(';\n')
        defs
  • ¶

    Switch

  • ¶

    A JavaScript switch statement. Converts into a returnable expression on-demand.

    exports.Switch = class Switch extends Base
      constructor: (@subject, @cases, @otherwise) ->
    
      children: ['subject', 'cases', 'otherwise']
    
      isStatement: YES
    
      jumps: (o = {block: yes}) ->
        for [conds, block] in @cases
          return jumpNode if jumpNode = block.jumps o
        @otherwise?.jumps o
    
      makeReturn: (res) ->
        pair[1].makeReturn res for pair in @cases
        @otherwise or= new Block [new Literal 'void 0'] if res
        @otherwise?.makeReturn res
        this
    
      compileNode: (o) ->
        idt1 = o.indent + TAB
        idt2 = o.indent = idt1 + TAB
        fragments = [].concat @makeCode(@tab + "switch ("),
          (if @subject then @subject.compileToFragments(o, LEVEL_PAREN) else @makeCode "false"),
          @makeCode(") {\n")
        for [conditions, block], i in @cases
          for cond in flatten [conditions]
            cond  = cond.invert() unless @subject
            fragments = fragments.concat @makeCode(idt1 + "case "), cond.compileToFragments(o, LEVEL_PAREN), @makeCode(":\n")
          fragments = fragments.concat body, @makeCode('\n') if (body = block.compileToFragments o, LEVEL_TOP).length > 0
          break if i is @cases.length - 1 and not @otherwise
          expr = @lastNonComment block.expressions
          continue if expr instanceof Return or (expr instanceof Literal and expr.jumps() and expr.value isnt 'debugger')
          fragments.push cond.makeCode(idt2 + 'break;\n')
        if @otherwise and @otherwise.expressions.length
          fragments.push @makeCode(idt1 + "default:\n"), (@otherwise.compileToFragments o, LEVEL_TOP)..., @makeCode("\n")
        fragments.push @makeCode @tab + '}'
        fragments
  • ¶

    If

  • ¶

    If/else statements. Acts as an expression by pushing down requested returns to the last line of each clause.

    Single-expression Ifs are compiled into conditional operators if possible, because ternaries are already proper expressions, and don’t need conversion.

    exports.If = class If extends Base
      constructor: (condition, @body, options = {}) ->
        @condition = if options.type is 'unless' then condition.invert() else condition
        @elseBody  = null
        @isChain   = false
        {@soak}    = options
    
      children: ['condition', 'body', 'elseBody']
    
      bodyNode:     -> @body?.unwrap()
      elseBodyNode: -> @elseBody?.unwrap()
  • ¶

    Rewrite a chain of Ifs to add a default case as the final else.

      addElse: (elseBody) ->
        if @isChain
          @elseBodyNode().addElse elseBody
        else
          @isChain  = elseBody instanceof If
          @elseBody = @ensureBlock elseBody
          @elseBody.updateLocationDataIfMissing elseBody.locationData
        this
  • ¶

    The If only compiles into a statement if either of its bodies needs to be a statement. Otherwise a conditional operator is safe.

      isStatement: (o) ->
        o?.level is LEVEL_TOP or
          @bodyNode().isStatement(o) or @elseBodyNode()?.isStatement(o)
    
      jumps: (o) -> @body.jumps(o) or @elseBody?.jumps(o)
    
      compileNode: (o) ->
        if @isStatement o then @compileStatement o else @compileExpression o
    
      makeReturn: (res) ->
        @elseBody  or= new Block [new Literal 'void 0'] if res
        @body     and= new Block [@body.makeReturn res]
        @elseBody and= new Block [@elseBody.makeReturn res]
        this
    
      ensureBlock: (node) ->
        if node instanceof Block then node else new Block [node]
  • ¶

    Compile the If as a regular if-else statement. Flattened chains force inner else bodies into statement form.

      compileStatement: (o) ->
        child    = del o, 'chainChild'
        exeq     = del o, 'isExistentialEquals'
    
        if exeq
          return new If(@condition.invert(), @elseBodyNode(), type: 'if').compileToFragments o
    
        indent   = o.indent + TAB
        cond     = @condition.compileToFragments o, LEVEL_PAREN
        body     = @ensureBlock(@body).compileToFragments merge o, {indent}
        ifPart   = [].concat @makeCode("if ("), cond, @makeCode(") {\n"), body, @makeCode("\n#{@tab}}")
        ifPart.unshift @makeCode @tab unless child
        return ifPart unless @elseBody
        answer = ifPart.concat @makeCode(' else ')
        if @isChain
          o.chainChild = yes
          answer = answer.concat @elseBody.unwrap().compileToFragments o, LEVEL_TOP
        else
          answer = answer.concat @makeCode("{\n"), @elseBody.compileToFragments(merge(o, {indent}), LEVEL_TOP), @makeCode("\n#{@tab}}")
        answer
  • ¶

    Compile the If as a conditional operator.

      compileExpression: (o) ->
        cond = @condition.compileToFragments o, LEVEL_COND
        body = @bodyNode().compileToFragments o, LEVEL_LIST
        alt  = if @elseBodyNode() then @elseBodyNode().compileToFragments(o, LEVEL_LIST) else [@makeCode('void 0')]
        fragments = cond.concat @makeCode(" ? "), body, @makeCode(" : "), alt
        if o.level >= LEVEL_COND then @wrapInBraces fragments else fragments
    
      unfoldSoak: ->
        @soak and this
  • ¶

    Constants

  • ¶
    UTILITIES =
  • ¶

    Correctly set up a prototype chain for inheritance, including a reference to the superclass for super() calls, and copies of any static properties.

      extends: -> "
        function(child, parent) {
          for (var key in parent) {
            if (#{utility 'hasProp'}.call(parent, key)) child[key] = parent[key];
          }
          function ctor() {
            this.constructor = child;
          }
          ctor.prototype = parent.prototype;
          child.prototype = new ctor();
          child.__super__ = parent.prototype;
          return child;
        }
      "
  • ¶

    Create a function bound to the current value of “this”.

      bind: -> '
        function(fn, me){
          return function(){
            return fn.apply(me, arguments);
          };
        }
      '
  • ¶

    Discover if an item is in an array.

      indexOf: -> "
        [].indexOf || function(item) {
          for (var i = 0, l = this.length; i < l; i++) {
            if (i in this && this[i] === item) return i;
          }
          return -1;
        }
      "
    
      modulo: -> """
        function(a, b) { return (a % b + +b) % b; }
      """
  • ¶

    Shortcuts to speed up the lookup time for native functions.

      hasProp: -> '{}.hasOwnProperty'
      slice  : -> '[].slice'
  • ¶

    Levels indicate a node’s position in the AST. Useful for knowing if parens are necessary or superfluous.

    LEVEL_TOP    = 1  # ...;
    LEVEL_PAREN  = 2  # (...)
    LEVEL_LIST   = 3  # [...]
    LEVEL_COND   = 4  # ... ? x : y
    LEVEL_OP     = 5  # !...
    LEVEL_ACCESS = 6  # ...[0]
  • ¶

    Tabs are two spaces for pretty printing.

    TAB = '  '
    
    IDENTIFIER_STR = "[$A-Za-z_\\x7f-\\uffff][$\\w\\x7f-\\uffff]*"
    IDENTIFIER = /// ^ #{IDENTIFIER_STR} $ ///
    SIMPLENUM  = /^[+-]?\d+$/
    HEXNUM = /^[+-]?0x[\da-f]+/i
    NUMBER    = ///^[+-]?(?:
      0x[\da-f]+ |              # hex
      \d*\.?\d+ (?:e[+-]?\d+)?  # decimal
    )$///i
    
    METHOD_DEF = /// ^
      (#{IDENTIFIER_STR})
      (\.prototype)?
      (?: \.(#{IDENTIFIER_STR})
        | \[("(?:[^\\"\r\n]|\\.)*"|'(?:[^\\'\r\n]|\\.)*')\]
        | \[(0x[\da-fA-F]+ | \d*\.?\d+ (?:[eE][+-]?\d+)?)\]
      )
    $ ///
  • ¶

    Is a literal value a string/regex?

    IS_STRING = /^['"]/
    IS_REGEX = /^\//
  • ¶

    Helper Functions

  • ¶
  • ¶

    Helper for ensuring that utility functions are assigned at the top level.

    utility = (name) ->
      ref = "__#{name}"
      Scope.root.assign ref, UTILITIES[name]()
      ref
    
    multident = (code, tab) ->
      code = code.replace /\n/g, '$&' + tab
      code.replace /\s+$/, ''
  • ¶

    Parse a number (+- decimal/hexadecimal) Examples: 0, -1, 1, 2e3, 2e-3, -0xfe, 0xfe

    parseNum = (x) ->
      if not x?
        0
      else if x.match HEXNUM
        parseInt x, 16
      else
        parseFloat x
    
    isLiteralArguments = (node) ->
      node instanceof Literal and node.value is 'arguments' and not node.asKey
    
    isLiteralThis = (node) ->
      (node instanceof Literal and node.value is 'this' and not node.asKey) or
        (node instanceof Code and node.bound) or
        (node instanceof Call and node.isSuper)
  • ¶

    Unfold a node’s child if soak, then tuck the node under created If

    unfoldSoak = (o, parent, name) ->
      return unless ifn = parent[name].unfoldSoak o
      parent[name] = ifn.body
      ifn.body = new Value parent
      ifn